Qing Li

Traceable teleportation: Improving spatial learning in virtual locomotion
Traceable teleportation: Improving spatial learning in virtual locomotion

Submitted, 02 Jan 2024 Revision 1, 18 Apr 2024 Revision 2, 23 Sep 2024 Accepted, 22 Oct 2024

Nov 2, 2024

NivTA: Towards a Naturally Interactable Edu-Metaverse Teaching Assistant for CAVE
NivTA: Towards a Naturally Interactable Edu-Metaverse Teaching Assistant for CAVE

Aug 12, 2024

Knowledge-Graph-Driven Mind Mapping for Immersive Collaborative Learning: A Pilot Study in Edu-Metaverse
Knowledge-Graph-Driven Mind Mapping for Immersive Collaborative Learning: A Pilot Study in Edu-Metaverse

Abstract One of the promises of edu-metaverse is its ability to provide a virtual environment that enables us to engage in learning activities that are similar to or on par with reality.

May 28, 2024

illumotion: An Optical-illusion-based VR Locomotion Technique for Long-Distance 3D Movement
illumotion: An Optical-illusion-based VR Locomotion Technique for Long-Distance 3D Movement

Abstract Locomotion has a marked impact on user experience in VR, but currently, common to-go techniques such as steering and teleportation have their limitations. Particularly, steering is prone to cybersickness, while teleportation trades presence for mitigating cybersickness.

Mar 16, 2024

Towards Effective Collaborative Learning in Edu-Metaverse: A Study on Learners’ Anxiety, Perception, and Behaviour

Submitted 15 Aug 2024 Accepted, 01 Sep 2024

Jan 9, 2024

Towards an edu-metaverse of knowledge: Immersive exploration of university courses
Towards an edu-metaverse of knowledge: Immersive exploration of university courses

Abstract Metaverse, an alternative universe for play, work and interaction, has become a captivating topic for academia and industry in recent times. This opens the question on what a metaverse for education, or edu-metaverse, should look like.

Jan 1, 2023

From classroom to metaverse: a study on gamified constructivist teaching in higher education

Abstract In the rapidly evolving educational landscape, the integration of metaverse and gamification is emerging as a revolutionary approach. This paper presents the Gamified Constructivist Teaching in the Metaverse (GCTM) framework, aiming to enhance engagement and satisfaction in the computer science education domain.

Jan 1, 2023